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java抽獎中獎用什麼類

發布時間:2025-08-13 04:38:10

Ⅰ 用swing編寫一個java抽獎的程序,至少有5個按鈕,顯得高大上一點。

‍

importjava.awt.Color;//界面不是很高大上檔次,但是能滿足你的基本需求,希望對你有用
importjava.awt.Font;
importjava.awt.GridLayout;
importjava.awt.event.ActionEvent;
importjava.awt.event.ActionListener;
importjavax.swing.JButton;
importjavax.swing.JFrame;
importjavax.swing.JOptionPane;
importjavax.swing.border.Border;
importjavax.swing.border.LineBorder;
publicclass抽獎游戲extendsJFrame{
static抽獎游戲frame;
public抽獎游戲(){
setLayout(newGridLayout(3,3,3,3));
Borderborder=newLineBorder(Color.BLUE,4);
JButtonl1=newJButton();
JButtonl2=newJButton();
JButtonl3=newJButton();
JButtonl4=newJButton();
JButtonl5=newJButton();
JButtonl6=newJButton();
JButtonl7=newJButton("祝你好運");
JButtonl8=newJButton("中獎規則");
JButtonl9=newJButton("再次抽獎");
l1.setBorder(border);
l2.setBorder(border);
l3.setBorder(border);
l4.setBorder(border);
l5.setBorder(border);
l6.setBorder(border);
l7.setBorder(border);
l8.setBorder(border);
l9.setBorder(border);
String[]num2={"1","2","3","4","5","6"};
l8.addActionListener(newActionListener(){
publicvoidactionPerformed(ActionEventarg0){
//TODOAuto-generatedmethodstub
JOptionPane.showMessageDialog(null,"游戲規則: "+"特等獎: "
+"第一行或者第二行出現的數字全部相同 "
+"第一第二行出現升序的1,2,3,4,5,6或者降序的6,5,4,3,2,1 "+"一等獎 "
+"1:第一行或第二行的數字降序排列或者升序排列 "
+"2:第一行或者第二行相鄰的按鈕出現一樣的數字 ");
}
});
l9.addActionListener(newActionListener(){
@Override
publicvoidactionPerformed(ActionEvente){
//TODOAuto-generatedmethodstub
l1.setText("*");
l2.setText("*");
l3.setText("*");
l4.setText("*");
l5.setText("*");
l6.setText("*");
l7.setBackground(Color.lightGray);
l7.setText("離中獎不遠了!");
}
});
l6.addActionListener(newActionListener(){
publicvoidactionPerformed(ActionEventarg0){
//TODOAuto-generatedmethodstub
intj1=(int)(Math.random()*10)%6;
l1.setText(num2[j1]);
intj2=(int)(Math.random()*10)%6;
l2.setText(num2[j2]);
intj3=(int)(Math.random()*10)%6;
l3.setText(num2[j3]);
intj4=(int)(Math.random()*10)%6;
l4.setText(num2[j4]);
intj5=(int)(Math.random()*10)%6;
l5.setText(num2[j5]);
intj6=(int)(Math.random()*10)%6;
l6.setText(num2[j6]);
if(j1==j2&&j2==j3||j4==j5&&j5==j6||j1==1
&&j2==2&&j3==3&&j4==4&&j5==5&&j6==6
||j1==6&&j2==5&&j3==4&&j4==3&&j5==2
&&j6==1){
l7.setBackground(Color.red);
l7.setText("特等獎");
}elseif(j1>j2&&j2>j3||j3>j2&&j2>j1||j4>j5
&&j5>j6||j6>j5&&j5>j4||j1==j2
&&j5==j4||j1==j2&&j5==j6||j3==j2
&&j4==j5||j5==j6&&j2==j3){
l7.setBackground(Color.YELLOW);
l7.setText("一等獎");
}else{
l7.setBackground(Color.lightGray);
l7.setText("未中獎,加油!");
}
}
});
l5.addActionListener(newActionListener(){
publicvoidactionPerformed(ActionEventarg0){
//TODOAuto-generatedmethodstub
intj1=(int)(Math.random()*10)%6;
l1.setText(num2[j1]);
intj2=(int)(Math.random()*10)%6;
l2.setText(num2[j2]);
intj3=(int)(Math.random()*10)%6;
l3.setText(num2[j3]);
intj4=(int)(Math.random()*10)%6;
l4.setText(num2[j4]);
intj5=(int)(Math.random()*10)%6;
l5.setText(num2[j5]);
intj6=(int)(Math.random()*10)%6;
l6.setText(num2[j6]);
if(j1==j2&&j2==j3||j4==j5&&j5==j6||j1==1
&&j2==2&&j3==3&&j4==4&&j5==5&&j6==6
||j1==6&&j2==5&&j3==4&&j4==3&&j5==2
&&j6==1){
l7.setBackground(Color.red);
l7.setText("特等獎");
}elseif(j1>j2&&j2>j3||j3>j2&&j2>j1||j4>j5
&&j5>j6||j6>j5&&j5>j4||j1==j2
&&j5==j4||j1==j2&&j5==j6||j3==j2
&&j4==j5||j5==j6&&j2==j3){
l7.setBackground(Color.YELLOW);
l7.setText("一等獎");
}else{
l7.setBackground(Color.lightGray);
l7.setText("未中獎,加油!");
}
}
});
l4.addActionListener(newActionListener(){
publicvoidactionPerformed(ActionEventarg0){
//TODOAuto-generatedmethodstub
intj1=(int)(Math.random()*10)%6;
l1.setText(num2[j1]);
intj2=(int)(Math.random()*10)%6;
l2.setText(num2[j2]);
intj3=(int)(Math.random()*10)%6;
l3.setText(num2[j3]);
intj4=(int)(Math.random()*10)%6;
l4.setText(num2[j4]);
intj5=(int)(Math.random()*10)%6;
l5.setText(num2[j5]);
intj6=(int)(Math.random()*10)%6;
l6.setText(num2[j6]);
if(j1==j2&&j2==j3||j4==j5&&j5==j6||j1==1
&&j2==2&&j3==3&&j4==4&&j5==5&&j6==6
||j1==6&&j2==5&&j3==4&&j4==3&&j5==2
&&j6==1){
l7.setBackground(Color.red);
l7.setText("特等獎");
}elseif(j1>j2&&j2>j3||j3>j2&&j2>j1||j4>j5
&&j5>j6||j6>j5&&j5>j4||j1==j2
&&j5==j4||j1==j2&&j5==j6||j3==j2
&&j4==j5||j5==j6&&j2==j3){
l7.setBackground(Color.YELLOW);
l7.setText("一等獎");
}else{
l7.setBackground(Color.lightGray);
l7.setText("未中獎,加油!");
}
}
});
l3.addActionListener(newActionListener(){
publicvoidactionPerformed(ActionEventarg0){
//TODOAuto-generatedmethodstub
intj1=(int)(Math.random()*10)%6;
l1.setText(num2[j1]);
intj2=(int)(Math.random()*10)%6;
l2.setText(num2[j2]);
intj3=(int)(Math.random()*10)%6;
l3.setText(num2[j3]);
intj4=(int)(Math.random()*10)%6;
l4.setText(num2[j4]);
intj5=(int)(Math.random()*10)%6;
l5.setText(num2[j5]);
intj6=(int)(Math.random()*10)%6;
l6.setText(num2[j6]);
if(j1==j2&&j2==j3||j4==j5&&j5==j6||j1==1
&&j2==2&&j3==3&&j4==4&&j5==5&&j6==6
||j1==6&&j2==5&&j3==4&&j4==3&&j5==2
&&j6==1){
l7.setBackground(Color.red);
l7.setText("特等獎");
}elseif(j1>j2&&j2>j3||j3>j2&&j2>j1||j4>j5
&&j5>j6||j6>j5&&j5>j4||j1==j2
&&j5==j4||j1==j2&&j5==j6||j3==j2
&&j4==j5||j5==j6&&j2==j3){
l7.setBackground(Color.YELLOW);
l7.setText("一等獎");
}else{
l7.setBackground(Color.lightGray);
l7.setText("未中獎,加油!");
}
}
});
l2.addActionListener(newActionListener(){
publicvoidactionPerformed(ActionEventarg0){
//TODOAuto-generatedmethodstub
intj1=(int)(Math.random()*10)%6;
l1.setText(num2[j1]);
intj2=(int)(Math.random()*10)%6;
l2.setText(num2[j2]);
intj3=(int)(Math.random()*10)%6;
l3.setText(num2[j3]);
intj4=(int)(Math.random()*10)%6;
l4.setText(num2[j4]);
intj5=(int)(Math.random()*10)%6;
l5.setText(num2[j5]);
intj6=(int)(Math.random()*10)%6;
l6.setText(num2[j6]);
if(j1==j2&&j2==j3||j4==j5&&j5==j6||j1==1
&&j2==2&&j3==3&&j4==4&&j5==5&&j6==6
||j1==6&&j2==5&&j3==4&&j4==3&&j5==2
&&j6==1){
l7.setBackground(Color.red);
l7.setText("特等獎");
}elseif(j1>j2&&j2>j3||j3>j2&&j2>j1||j4>j5
&&j5>j6||j6>j5&&j5>j4||j1==j2
&&j5==j4||j1==j2&&j5==j6||j3==j2
&&j4==j5||j5==j6&&j2==j3){
l7.setBackground(Color.YELLOW);
l7.setText("一等獎");
}else{
l7.setBackground(Color.lightGray);
l7.setText("未中獎,加油!");
}
}
});
l1.addActionListener(newActionListener(){
publicvoidactionPerformed(ActionEventarg0){
//TODOAuto-generatedmethodstub
intj1=(int)(Math.random()*10)%6;
l1.setText(num2[j1]);
intj2=(int)(Math.random()*10)%6;
l2.setText(num2[j2]);
intj3=(int)(Math.random()*10)%6;
l3.setText(num2[j3]);
intj4=(int)(Math.random()*10)%6;
l4.setText(num2[j4]);
intj5=(int)(Math.random()*10)%6;
l5.setText(num2[j5]);
intj6=(int)(Math.random()*10)%6;
l6.setText(num2[j6]);
if(j1==j2&&j2==j3||j4==j5&&j5==j6||j1==1
&&j2==2&&j3==3&&j4==4&&j5==5&&j6==6
||j1==6&&j2==5&&j3==4&&j4==3&&j5==2
&&j6==1){
l7.setBackground(Color.red);
l7.setText("特等獎");
}elseif(j1>j2&&j2>j3||j3>j2&&j2>j1||j4>j5
&&j5>j6||j6>j5&&j5>j4||j1==j2
&&j5==j4||j1==j2&&j5==j6||j3==j2
&&j4==j5||j5==j6&&j2==j3){
l7.setBackground(Color.YELLOW);
l7.setText("一等獎");
}else{
l7.setBackground(Color.lightGray);
l7.setText("未中獎,加油!");
}
}
});
Fontfont=newFont("",Font.BOLD,20);
l1.setFont(font);
l2.setFont(font);
l3.setFont(font);
l4.setFont(font);
l5.setFont(font);
l6.setFont(font);
l7.setFont(font);
l8.setFont(font);
l9.setFont(font);
add(l1);
add(l2);
add(l3);
add(l4);
add(l5);
add(l6);
add(l7);
add(l8);
add(l9);
}
publicstaticvoidmain(String[]args){
//TODOAuto-generatedmethodstub
frame=new抽獎游戲();
frame.setTitle("抽獎大戰");
frame.setSize(500,500);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}

Ⅱ 使用java語言編寫一個抽獎系統

packagech07;

importjavax.swing.*;

publicclassTest2{


publicstaticvoidmain(String[]args){
Stringoutput="";

output+="恭喜第"+(1+(int)(Math.random()*100))+"號中了一等獎";
output+=" 恭喜第"+(1+(int)(Math.random()*100))+"號"+(int)(1+(Math.random()*100))+"號"+"中了二等獎";
for(inti=0;i<3;i++){
output+=" 恭喜第"+(1+(int)(Math.random()*100))+"號中了三等獎";
}
JOptionPane.showMessageDialog(null,output);
}

}

程序運行結版果截圖

中獎的人權是隨機的!

Ⅲ 能幫忙用java做一個抽獎程序嗎,就是簡單的一,二,三等獎,特等獎。謝謝

找了兩組程序:
代碼一:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;

class GoodLucky extends JFrame implements ActionListener
{

JTextField tf = new JTextField();
JButton b1 = new JButton("開始");
JButton b2 = new JButton("停止");
boolean sg=false;
public GoodLucky(){
b1.setActionCommand("start");
JPanel p = new JPanel();
p.add(b1);
p.add(b2);

b1.addActionListener(this);
b2.addActionListener(this);
b2.setEnabled(false);

this.getContentPane().add(tf,"North");
this.getContentPane().add(p,"South");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setSize(300,200);
this.setLocation(300,300);
Cursor cu = new Cursor(Cursor.HAND_CURSOR);
this.setCursor(cu);
this.setVisible(true);
tf.setText("祝大家鴻運!");
this.go();

}

public void go()
{
while(true)
{
if(sg==true)
{
String s = " ";
for(int j = 1; j <= 7;j++)
{
int i = (int)(Math.random() * 9) + 1;
if(i < 10)
{
s = s + " 0" + i;
}
else
{
s = s + " " + i;
}

}
tf.setText(s);
}

try
{
Thread.sleep(100);
}
catch(java.lang.InterruptedException e)
{
e.printStackTrace();
}

}

}

public void actionPerformed(ActionEvent e)
{
String s = e.getActionCommand();
if(s.equals("start"))
{
sg = true;
b1.setEnabled(false);
b2.setEnabled(true);
}
else
{
sg= false;
b2.setEnabled(false);
b1.setEnabled(true);
}
}

public static void main(String[] args)
{
new GoodLucky();
}
}

代碼二:
package com.softeem.lesson03;

import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Font;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;

public class LuckyNumberInterface extends JFrame {

JLabel ltitle = new JLabel("歡迎使用本抽獎機", JLabel.CENTER);
JLabel linput = new JLabel("幸運號碼:");
JTextField input = new JTextField(20);
JButton btnStart = new JButton("開始");
JButton btnStop = new JButton("停止");
JPanel lpanel = new JPanel();
JPanel btnPanel = new JPanel();

public LuckyNumberInterface() {
super("抽獎機");

final LuckyNumber ln = new LuckyNumber(input);
ln.start();
Container container = getContentPane();

lpanel.add(linput);
lpanel.add(input);

btnPanel.add(btnStart);
btnPanel.add(btnStop);

Font font = new Font("宋體", Font.BOLD, 16);
ltitle.setFont(font);
container.add(ltitle, BorderLayout.NORTH);
container.add(lpanel, BorderLayout.CENTER);
container.add(btnPanel, BorderLayout.SOUTH);

btnStart.addMouseListener(new MouseAdapter() {

@Override
public void mouseClicked(MouseEvent arg0) {
ln.setFlag(true);
}

});

btnStop.addMouseListener(new MouseAdapter() {

@Override
public void mouseClicked(MouseEvent arg0) {
ln.setFlag(false);
}

});

setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 120);//設置窗口的顯示大小
setLocation(400, 300);//設置窗口顯示的位置
setVisible(true);//顯示窗口
}

public static void main(String[] args) {
new LuckyNumberInterface();
}
}

package com.softeem.lesson03;

import java.text.DecimalFormat;
import java.util.Random;

import javax.swing.JTextField;

public class LuckyNumber extends Thread {

private String luckyNumber = "";
private boolean flag = false;//開關
private JTextField input;

public LuckyNumber(JTextField input) {
this.input = input;
}
public void setFlag(boolean flag) {
this.flag = flag;
}

@Override
public void run() {
while (true) {
if (flag) {
generatorLuckyNumber();
}
}
}

public void generatorLuckyNumber() {
String[] firstNumber = { "130", "131", "134", "137", "135", "139",
"150", "151", "155", "158", "159" };
Random rd = new Random();
int number = rd.nextInt(10000);
DecimalFormat df = new DecimalFormat("0000");
String lastNumber = df.format(number);
luckyNumber = firstNumber[rd.nextInt(firstNumber.length)] + "****"
+ lastNumber;
input.setText("");
input.setText(luckyNumber);
}

}

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