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2048朝代版代码

发布时间:2025-07-20 01:00:51

⑴ 2048朝代版

2048朝代版是一款基于2048游戏玩法,融入中国历史朝代元素的游戏。以下是关于2048朝代版的详细介绍:

一、游戏背景与玩法

二、游戏特色

三、教育意义

综上所述,2048朝代版是一款既有趣又具有教育意义的游戏,适合广大历史爱好者和游戏玩家体验。

⑵ 求2048朝代版的源代码

import javax.swing.*;
import java.awt.*;
@SuppressWarnings("serial")
public class Game_block extends JLabel {
private int value;
public Game_block() {
super("go!");
value = 0;
setFont(new Font("font", Font.PLAIN, 40));
setBackground(Color.black);
}
public int getValue() {
return value;
}
public void setValue(int value) {
this.value = value;
String Text = String.valueOf(value);
if (value != 0){
if(value == 2)
setText("夏");
}
if (value != 0){
if(value == 4)
setText("商");
}
if (value != 0){
if(value == 8)
setText("周");
}
if (value != 0){
if(value == 16)
setText("秦");
}
if (value != 0){
if(value == 32)
setText("汉");
}
if (value != 0){
if(value == 64)
setText("三国");
}
if (value != 0){
if(value == 128)
setText("南北朝");
}
if (value != 0){
if(value == 256)
setText("隋");
}
if (value != 0){
if(value == 1024)
setText("五代十国");
}
if (value != 0){
if(value == 2048)
setText("宋辽");
}
if (value != 0){
if(value == 4096)
setText("宋金");
}
if (value != 0){
if(value == 8192)
setText("元");
}
if (value != 0){
if(value == 16384)
setText("明");
}
if (value != 0){
if(value == 32768)
setText("清");
}
if (value != 0){
if(value == 65536)
setText("现代");
}
else
setText("2048");
setColor();
}
public void setColor() {
if (this.value == 0)
setBackground(Color.black);
else if (this.value == 2)
setBackground(new Color(238, 228, 218));
else if (this.value == 4)
setBackground(new Color(248, 232, 248));
else if (this.value == 8)
setBackground(new Color(243, 177, 116));
else if (this.value == 16)
setBackground(new Color(243, 177, 126));
else if (this.value == 32)
setBackground(new Color(248, 149, 90));
else if (this.value == 64)
setBackground(new Color(249, 94, 50));
else if (this.value == 128)
setBackground(new Color(239, 207, 108));
else if (this.value == 256)
setBackground(new Color(239, 207, 99));
else if (this.value == 512)
setBackground(new Color(239, 203, 82));
else if (this.value == 1024)
setBackground(new Color(239, 199, 57));
else if (this.value == 2048)
setBackground(new Color(239, 195, 41));
else if (this.value == 4096)
setBackground(new Color(255, 60, 57));
else if (this.value == 8192)
setBackground(new Color(258, 60, 59));
else if (this.value == 16384)
setBackground(new Color(262, 62, 59));
else if (this.value == 32768)
setBackground(new Color(262, 64, 62));
else if (this.value == 65536)
setBackground(new Color(264, 64, 66));
}
}

______________________________________________________
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.*;
@SuppressWarnings("serial")
public class Game_my2048 extends JFrame implements KeyListener {
Game_block[] block;
JPanel panel;
boolean numFlag;
int moveFlag;
int a ;//a 的引入是为了防止连加的情况出现
public Game_my2048() {
numFlag = true;
moveFlag = 0;
block = new Game_block[16];
setTitle("2048朝代版");
setSize(400, 400);
setLocation(500, 200);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel = (JPanel) getContentPane();
panel.setLayout(new GridLayout(4, 4, 5, 5));
addBlock();
for (int i = 0; i < 2; i++)
appearBlock();
this.addKeyListener(this);
this.setVisible(true);
}
public void addBlock() {
for (int i = 0; i < 16; i++) {
block[i] = new Game_block();
block[i].setHorizontalAlignment(JLabel.CENTER);
// 不透明
block[i].setOpaque(true);
panel.add(block[i]);
}
}
public void appearBlock() {
while(numFlag) {
int index = (int) (Math.random() * 16);
if (block[index].getValue() == 0) {
if (Math.random() < 0.5)
block[index].setValue(2);
else
block[index].setValue(4);
break;
}
}
}
public void judgeAppear() {
int sum = 0;
for (int i = 0; i < 16; i++) {
if (block[i].getValue() != 0)
sum++;
}
if (sum == 16)
numFlag = false;
}

public void upBlock() {
for (int i = 12; i < 16; i++) {
int index = i;
for (int j = i - 4; j >= i - 12; j -= 4) {
int valueI = block[index].getValue(), valueJ = block[j]
.getValue();
if (valueJ == 0) {
block[index].setValue(0);
block[j].setValue(valueI);
} else {
if (valueI == valueJ) {
block[index].setValue(0);
block[j].setValue(valueI + valueJ);
if (valueI + valueJ == 4096)
win();
numFlag = true;
moveFlag = 0;
} else if (numFlag == false)
moveFlag += 1;
}
index = j;
}
}
}
public void downBlock() {
for (int i = 0; i < 4; i++) {
a = 5;
int index = i;
for (int j = i + 4; j <= i + 12; j += 4) {
int valueI = block[index].getValue(), valueJ = block[j]
.getValue();
if (valueJ == 0) {
block[index].setValue(0);
block[j].setValue(valueI);
} else {
if (valueI == valueJ) {
block[index].setValue(0);
block[j].setValue(valueI + valueJ);
if (valueI + valueJ == 4096)
win();
numFlag = true;
moveFlag = 0;
} else if (numFlag == false)
moveFlag += 1;
}
index = j;
}
}
}
public void rightBlock() {
for (int i = 0; i <= 12; i += 4) {
int index = i;
for (int j = i + 1; j <= i + 3; j++) {
int valueI = block[index].getValue(), valueJ = block[j]
.getValue();
if (valueJ == 0) {
block[index].setValue(0);
block[j].setValue(valueI);
} else {
if (valueI == valueJ) {
block[index].setValue(0);
block[j].setValue(valueI + valueJ);
if (valueI + valueJ == 4096)
win();
numFlag = true;
moveFlag = 0;
} else if (numFlag == false)
moveFlag += 1;
}
index = j;
}
}
}
public void leftBlock() {
for (int i = 3; i <= 15; i += 4) {
int index = i;
for (int j = i - 1; j >= i - 3; j--) {
int valueI = block[index].getValue(), valueJ = block[j]
.getValue();
if (valueJ == 0) {
block[index].setValue(0);
block[j].setValue(valueI);
} else {
if (valueI == valueJ) {
block[index].setValue(0);
block[j].setValue(valueI + valueJ);
if (valueI + valueJ == 4096)
win();
numFlag = true;
moveFlag = 0;
} else if (numFlag == false)
moveFlag += 1;
}
index = j;
}
}
}
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:
upBlock();
judgeAppear();
appearBlock();
over();
break;
case KeyEvent.VK_DOWN:
downBlock();
judgeAppear();
appearBlock();
over();
break;
case KeyEvent.VK_LEFT:
leftBlock();
judgeAppear();
appearBlock();
over();
break;
case KeyEvent.VK_RIGHT:
rightBlock();
judgeAppear();
appearBlock();
over();
break;
}
}
public void over() {
if (!numFlag && moveFlag >= 36) {
block[4].setText("G");
block[5].setText("A");
block[6].setText("M");
block[7].setText("E");
block[8].setText("O");
block[9].setText("V");
block[10].setText("E");
block[11].setText("R");

block[11].addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
reStart();
}
});
}
}

public void win() {

block[0].setText("Y");
block[1].setText("O");
block[2].setText("U");
block[13].setText("W");
block[14].setText("I");
block[15].setText("N");

block[15].addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
reStart();
}
});
}
public void reStart(){
numFlag=true;
moveFlag=0;
for(int i=0;i< 16;i++)
block[i].setValue(0);
for (int i = 0; i < 2; i++)
appearBlock();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
public static void main(String args[]) {
JFrame.(true);
new Game_my2048();
}
}

__________________________________________________________________________
这个代码却少很多功能的

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